3D Animation
Wendigo Animation Cycles
I modelled, rigged and animated this wendigo in Blender. It is a game asset and was subsequently integrated into Unity.
I used key frame animations to make dying, fire breathing, hovering, screaming and ripping trees out animations.

PlayerAnimation Cycles
I created these animation cycles using Blender. I obtained the placeholder model from Mixamo and rigged it in Blender. The animation cycles were later integrated into Unity in the process of game development.
I then proceeded to create several key frame animation cycles ranging from idling and walking to running.

The Cough
This poor lizard is under the weather with a cough that rattles his bones.
Created using Blender, this project serves to showcase my ability to complete the 3D pipeline: from modelling and texturing to rigging and animating.

Tale After Tale
Amalia and her flying pet goat were lovingly created and animated in Blender.
I modelled, textured, rigged and animated all the assets in this short video. I lit the scene and did some compositing to give it a bit of polish in the end.
Additionally I did some sound design to make it more atmospheric. If you listen closely, you can her hear her Amalia's footsteps, Ferdinand's wings flapping, and the clipclop of his little hooves when he touches the ground. You can even hear the fire crackling in the background.

Technical Demo
This video is a rough cut of a character that I created using Blender.
I modelled, textured, rigged and animated her. I also ran her hair and clothing simulations which are visible in the finished product.

Molten
I created this entire animation using Blender.
This animation showcases the character and environment modelling, animation, and simulations for clothing, hair and motion graphic particle systems.
Bubble, Bubble.
The wicked know no rest with this animation.
This character was modelled, textured, rigged, animated and rendered in Blender.
The smoke, cloth and fluid simulations were also run within Blender.
