3D Animation
Wendigo Animation Cycles
I modelled, rigged and animated this wendigo in Blender. It is a game asset and was subsequently integrated into Unity.
I used key frame animations to make dying, fire breathing, hovering, screaming and ripping trees out animations.


Tale After Tale
Amalia and her flying pet goat were lovingly created and animated in Blender.
I modelled, textured, rigged and animated all the assets in this short video. I lit the scene and did some compositing to give it a bit of polish in the end.
Additionally I did some sound design to make it more atmospheric. If you listen closely, you can her hear her Amalia's footsteps, Ferdinand's wings flapping, and the clipclop of his little hooves when he touches the ground. You can even hear the fire crackling in the background.
The Cough
This poor lizard is under the weather with a cough that rattles his bones.
Created using Blender, this project serves to showcase my ability to complete the 3D pipeline: from modelling and texturing to rigging and animating.

Molten
I created this entire animation using Blender.
This animation showcases the character and environment modelling, animation, and simulations for clothing, hair and motion graphic particle systems.
Bubble, Bubble.
The wicked know no rest with this animation.
This character was modelled, textured, rigged, animated and rendered in Blender.
The smoke, cloth and fluid simulations were also run within Blender.

